Alongside Yuri are plenty of other distinct characters including his faithful canine companion Repede, the sheltered maiden Estellise, the traditional younger characters in the form or Karol and other new Definitive Edition party member Patty, and others. Though a major NPC in the original Vesperia, in the Definitive Edition Flynn becomes a fully playable character near the end of the game. Often one to break a law or two to serve the greater good, Yuri is constantly at odds with his longtime friend, Flynn Scifo. He was part of the imperial knights of Zaphias, but left shortly after joining because he did not agree with how the Empire looked down on the less fortunate citizens. Yuri Lowell is a cool, confident, usually rebellious individual. Vesperia’s protagonist is unlike any other seen in the series. There are many hidden secrets…in questionable locations! Still, the strong cast help push the story along, and it hardly drags progression down too much, making Tales of Vesperia a pleasant experience throughout the journey. Unfortunately, the ending leaves little resolution as the last boss does not constitute as a noteworthy finale. The story is easy to follow, never gets overly complicated, and adds breaks for exploration as the party gathers better means of travel. Blastia and how overly reliant the people have become to this source of energy becomes one of the central focal points of the story. The inhabitants of Terca Lumireis have become dependent on a form of power known as blastia to maintain their daily routines. The story in Tales of Vesperia accomplishes what it needs to do, but doesn’t really break new ground in the RPG genre. The world of Terca Lumireis is large and has interesting and vivid locations to explore as the story progresses.
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Tales of Vesperia is also one of the last games in the series to have a traditional overworld. The characters and the world they live in look great despite being from a ten-year-old game. The cel-shading design really pops as Vesperia remains a beautiful game to play through.
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The remaster stays true to the PlayStation 3 version, adding new characters, cutscenes, artes, and mini-games, as well as upscaling the graphics. Spanning multiple new platforms, Bandai Namco provided an opportunity for those that missed it initially to finally give the game a chance.
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For years fans of the Tales series had been clamoring for Bandai Namco to bring the game to a modern console, and with the release of Tales of Vesperia: Definitive Edition, the fans got what they wanted. Bandai Namco teased fans with a PlayStation 3 release, but that extended version never left Japan. When Bandai Namco released Tales of Vesperia as an Xbox 360 exclusive, there was a big portion of RPG fans that missed out on the game.